Ages 7 to 12. . . Gizmos & Gadgets Develops an Understanding of Physical Science Principles!
Experiment with Science! New Character Voices and Spoken Hints! Morty Maxwell, the Master of Mischief, has taken over the Shady Glen Technology Center and claims he can build the best auto, air, and alternative energy vehicles. Now, he’s challenging all Super Solvers to outrace him. To win, you’ll need to build the fastest vehicle. But first you’ll have to collect all the parts you need for your racing gizmo. Super Solvers Gizmos & Gadgets!
Solve science puzzles featuring everyday gadgets such as wheelbarrows and wrenches, skateboards, and scissors. Then it’s off to the races, where you’ll meet Morty and prove that you’re the real master of science!
Features: Super Solvers Gizmos & Gadgets . . .
More than 260 puzzles and simulations help you understand the physical science principles found in everyday items.
Eight different puzzle types independently adjust to your skill level.
Fast-paced action, all-new character voices, and spoken help turn science into an exciting learning adventure!
Educational Benefits: Super Solvers Gizmos & Gadgets. . .
Builds a Basic Understanding of Physical Science Principles: Science puzzles complement classroom science learning by developing children's understanding of force, magnetism, electricity, gears, balance, energy sources, and simple machines.
Encourages Hands-On Experimentation: Onscreen simulations of science experiments give children immediate feedback on their work, and if necessary, encourage further experimentation.
Creates Awareness of Science Applications: Solving puzzles that demonstrate basic physical science concepts gives children the insight to apply that understanding to solving real-world problems.
Developed by Education Experts: Our in-house team of experts has carefully designed this product with extensive input from educators, parents, and children to develop science and thinking skills essential for successful learning.